using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Tormenta.Utils
{
    public class Physics
    {
        public static Vector2 GetPosition(Vector2 position, Vector2 speed, double miliseconds)
        {
            position.X = position.X + speed.X * (float)miliseconds;
            position.Y = position.Y + speed.Y * (float)miliseconds;

            return position;
        }
        
    }
}